Getting Ready for Spatial Computing

The world is changing so fast, sometimes I like to reminisce. Not because I am against technology moving forward, far from it. Without looking at where we came from, it’s very hard to predict where we’re going to go in the future. 

Which is why, when I saw the Apple Vision Pro headset for the first time, chills, went down my neck, and the hairs on my arms stood up. I had a very similar feeling many many years ago, when I saw my first real graphical user interface.

I’m referring, of course, to the original Apple MacIntosh in 1984. Although I had been working with computers 10 hours a day since 1977, the Mac changed everything for me. it was a new way to see into a computer, a new way to deal with TGraphics, and some thing I had been anticipating for a long time.

I knew when I saw the McIntosh, that the world would change very quickly. The publishing and graphics revolutions that followed, we’re doing great part to what Apple did all those years back. I immediately got to work selling the McIntosh computer and LaserMaster printers to type setting service bureau among other things, and never looked back.

To me, Spatial Computing is much like that little Mac in 1984. Kind of cute but also ugly, hardware (screen) that was less than impressive, and many other issues, but it was a real paradigm shift. Enough of one that Bill Gates ripped it off wholesale and turned it color for a pre-release version of windows, that Steve Jobs quickly shut down, but it was big. As one person I know would say it, it was yuge.

Enough spacing out in the past, back to the next radical shift in computing interface architecture; Spatial Computing, or what I’ve been calling Metaverse 2.0. Sorry Scoble, I said it before they even launched. 😜

Imagine if you will, everything you currently do with your iPhone, hands free. 

Here’s a video review of the Vision Pro by Marques Brownlee. We don’t have one yet. Waiting for at least V2.

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The Curator

Chris Tome is an award winning artist, journalist and entrepreneur in the fields of technology, and specifically computer graphics. With over 45 years of experience in computing and art, both analog and digital. Chris is is also a husband, father of two, and a major Golden Doodle fan. He thanks God for his blessings every day.

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